![]() ![]() zip files that are downloaded by SuperTux, The addons are managed in two repositories:Īddons contains the. Where you can choose to install the currently available add-ons. Have an internet connection, and select “Add-ons” from the main menu, Include custom tilesets, which may give theseĪdd-ons can be downloaded from within SuperTux. Levels contributed by users or groups of users. In the next article, we will look at adding levels to the world map.Add-ons are extensions for SuperTux which are distributed Figure 2 shows an example with a Foreground. Set the Layer number to 100 to be in front of the Interactive Layer. A new layer is added and you need to go to the lower pane which is the properties for the new layer. To add the Foreground Layer, right-click in the box with Interactive and Objects. Once this is completed, you can add the Foreground Layer to add more visual details if needed. NOTE: My world is included on this page to download. Select the upper icon of the "Play Current Version" (the triangle on its side) to open your world map in Supertux and see what you created. In the lower section of Property information, give the spawn point a name of "main". Select Tux and place him on the map's path. If you hover the mouse over it, a tooltip should appear saying "WorldmapSpawnpoint". Create a small island area of snow and then use the paths to create a route for Tux to move around (as shown in Figure 1). Then select the "Tiles Tool" and a tile which is filled in snow (third row and four blocks over). Once the world is opened, select the blue block (third on the top) and fill in the map to appear as water with the "Fill Tool". Realize that Tux can only pass along paths you create. Bot options have the same effect to cause the Tileset to initialize.Īt this point create your world. You can also load a different map then reload the new world map. Name your world the "The_New_Land.stwm"Īt this point, close the Level Editor and re-start it to re-open your new world map. In the bottom right corner, make sure the option is changed from Supertux Levels to Supertux World Maps. Got to /usr/share/games/supertux2/levels. Scroll down and change the TilesetFile to "images/worldmap.strf". Give the level a name like "The New Land". Select Background and Foreground in the top-left box to the right of the icons. Right-click the yellow Spawn Point and select Delete. Open Level Editor and select Level > New. A different spawn point exists for the World maps. NOTE: If the yellow boxed Spawn Point is still on the screen, right-click it and select delete. Once your Interactive layer is complete, then add the Foreground layer. In a world map, you should not need a background. Right-click on all items and delete them, except for the Interactive and Objects layers. When creating a world map, look at the top-left box next to the tool icons. NOTE: If you change the TilesetFile, you need to save your world, exit and reload it. ice_world.strf – various tile sets of caverns, castles and ice.worldmap.strf – used to create world maps.Make sure you select Properties form the Level menu and give your World Map a name. To pass a "dot" and continue on the path, you need to complete the level. Along the path may be "dots" which represent levels. The World Map is a large map with paths which allows Tux to travel around. In this article, I hope to go a little deeper in the layout of a level.Ĭreating World Maps is not as complex as creating Levels. If you have read Part 1 of this series, you should have a basic understanding of the Level Editor's use. ![]()
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