![]() ![]() Additionally, Cloak and Dagger (Scoundrel 2) is a 1AP teleport that won't break Invisibility or Sneaking - perfect for targeting powerful bosses. Rogues that have access to Invisibility (via Chameleon Cloak, for instance) can use most Scoundrel Skills without breaking the stance. However, aside from Sneaking, Rogues can tap into Invisibility to punish their opponents. Remember, for as long as enemies don't detect Sneaking or Invisibility, a Rogue can stay out of a fight - perfect for finding the best position to strike and enter combat. In Original Sin 2, all players Sneak by "camouflaging" as their environment - reducing their movement but giving them the opportunity for Backstabs. RELATED: Divinity Original Sin 2: How To Defeat The Aetera In Act 2 Polymorph skills scale with Str, and uniquely has Magical damage scaling off of Str in addition to the standard Physical damage. However, Scoundrel also offers extra mobility options to capitalize on their damage output: specifically, Invisibility and Sneaking. Polymorph skills are associated with Physical and Earth damage, two-part spells, terrain manipulation, elemental resistance, and flexibility. 15 Sneaking Can Become OverpoweringĪs mentioned, each point in Scoundrel boosts a Rogue's maximum movement - and players should always use this extra movement to maximize their battlefield placement. With the right selection of Skills, Talents, and Attribute growth, players can create a Rogue build to dominate the entire playthrough. Of course, players would want a more tactical approach to character growth in more difficult game modes - and a set Rogue build can transform a new character into a powerhouse very early on in the game. ![]() As such, players can begin creating a Rogue by selecting the Rogue Starting Class or by simply transitioning into it throughout the course of the game. Updated on 21 August 2021 by Rhenn Taguiam: Given the flexible character progression in Divinity: Original Sin 2, Starting Classes for players act more as an introduction to the core mechanics of the game. However, how can players tap into a Rogue's full potential in Larian Studios' Original Sin 2? Sebille as a Shadowblade performs identically story-wise to her default Rogue, while trading raw damage output for casting buffs. Additionally, the right Rogue build can end combat encounters before they even fully begin. The Shadowblade differentiates itself by supplementing their sneaking and mobility with polymorph spells like Chameleon Cloak and Spread your Wings. RELATED: Divinity Original Sin 2: Tips To Defeat The Harbinger Of Doom In Act 2Īs with any RPG, a Rogue offers a ton of flexibility to tinker with Original Sin 2's core mechanics. In short, Divinity: Original Sin 2has the tools for the perfect Rogue. For technical players, Original Sin 2 offers a lot of means to "break" the script and score insane damage. Moreover, the right progression and Skills combination can turn any character into a devastating DPS powerhouse. Fans of Larian Studios know just how flexible characters can become in Divinity: Original Sin 2. ![]()
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